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Video

Basic Pathfinding in a Procedurally Generated Building

So there isn’t as much visually to show this week. I’ve hung up my geometry creating hat to focus on other aspects of the game now. Specifically, I’m moving towards a prototype enemy. This week I have a basic pathfinding structure done. The benefit of procedurally creating a building is that you know where everything is actually located. I already have all the data on doors, room sizes and corridors so after these have been generated, I can use the data again to build a node based map of each floor.

  • Boots or bots? I guess both is possible 🙂

    Mark

    September 14, 2012

  • Wha? It’s hat now…

    jasperstocker

    September 15, 2012