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Archive for February, 2013

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Where Have I Been?!

My good god, it’s been almost three months since I posted an update here. You might ask yourself if it’s still a live project. I certainly wondered that for a while. I’m not going to make excuses though. Well, I am actually, as with all challenging projects, there are a lot of things to learn. I ignored the advice! I just steamed on through with the mission of making Redacted. Realising my ‘vision’, blindly. And it hurt.
BuildR projectBut let’s stop for a second. I have good news; some shameless plugging! Useless plugging to be honest (February 26th). I’m plugging something that can’t be sold yet. For the last two months I’ve been working hard on BuildR. It’s my second entry into the Unity Asset Store and a project that I’m quite excited about. It’s come directly from my work on Redacted. Go check it out. I’m aiming to release in middle March a public beta of sorts.
I’ve also relaunched my own personal blog/website. I had the old portfolio running until I moved to Hong Kong. I then just had a crap holding page with links to this project and Camera Path. Now I’ve brought everything back together into a site I’m happy with.
Redacted itself took a hard turn though. More like a car crash in mid December. I’d creatively worked myself into a corner and I had no way out. Following the tech dream rather than the gameplay dream was the big issue here. So I decided to cut it loose and leave it for a while, I had just had the idea to do BuildR so I thought it would be a good time to jump onto that. I could also get come critical distance and reassess Redacted. I’m currently back into a private prototyping phase with some cool ideas to move forward with though. The game itself hasn’t changed much as I hadn’t mapped out anything specifically yet. I feel like my feet are back on the ground now and hopefully I’ll have some cool stuff to show off by the end of March…

Wish me luck!