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A Bit Quiet Lately…

So it’s become a little quiet lately on Redacted. At least when you look at this website it looks that way. However a lot of the work in the past month isn’t the visual kind, and I’m going through a large shift in the city generation code architecture so i can have bigger and more stable cities.
I’ve also had house guests, a 30th birthday and a trip to Japan eat into development time. But I’m getting on with it!

One thing I wanted to touch on was motivation, especially with projects you’re doing yourself and when you’re working from home. How can you deal with all those distractions? How can you keep going? I’ve noticed my productivity correlates to how clear my goals are. I’ve seen this even in my normal jobs. If I don’t really know what i should be doing, I won’t do anything.
As a lone developer, it’s sometimes been hard to keep yourself going. The trick I’ve been using has been to keep my goals small. Very small. Couple of hours small. I feel like I’m achieving stuff and I’ve always got more goals to achieve. I also need to get this game done, I’m super excited!

I just want it done! To finish off – here’s an amazing video on motivation I keep watching…


Basic Pathfinding in a Procedurally Generated Building

So there isn’t as much visually to show this week. I’ve hung up my geometry creating hat to focus on other aspects of the game now. Specifically, I’m moving towards a prototype enemy. This week I have a basic pathfinding structure done. The benefit of procedurally creating a building is that you know where everything is actually located. I already have all the data on doors, room sizes and corridors so after these have been generated, I can use the data again to build a node based map of each floor.


Video of City Generation Progress

Here is the progress I’m making on the city generator. The building shells and egresses have been created and basic level of distance is in place. About 500 buildings are modelled in about 6 seconds so there’s some work to be done reducing this time and improving the quality of the models. The grey buildings in the background are serving as eye candy only.